Australian health workers to close intensive care units in Victoria next week
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Australian health workers to close intensive care units in Victoria next week

Thursday, March 13, 2008

Members of Australia’s Health Services Union (HSU) will go on strike in Victoria next week in a dispute over stalled wage and career structure negotiations. Over 5000 physiotherapists, speech pathologists and radiation therapists will walk off the job next week, effectively closing the state’s 68 largest health services.

The strike will force the closure of intensive care units and emergency departments across the state.

It is feared the strike could continue into Easter.

National secretary of the HSU, Kathy Jackson said admissions would be crippled, while intensive care patients would have to be evacuated to New South Wales, Tasmania and South Australia as hospitals will not be able to perform tests or administer treatment.

“When an ambulance shows up you can’t admit a patient without an X-ray being available, you can’t intubate them and you can’t operate on them,” she said.

“If something goes wrong in an ICU you need to be able to X-ray, use nuclear medicine or any diagnostic procedure,” said Ms Jackson.

Ms Jackson said the HSU offered arbitration last year, but the state government refused. “They’re not interested in settling disputes, they hope that we are just going to go away.”

“We’re not going away, we’ve gone back and balloted the whole public health workforce in Victoria, those ballots were successful, 97 percent approval rating,” she said.

The HSU is urging the government to commence serious negotiations to resolve the dispute before industrial action commenced.

The government has offered the union a 3.25 per cent pay increase, in line with other public sector workers but the union has demanded more, but stopped short of specifying a figure.

Victorian Premier John Brumby said the claim would be settled according to the government’s wages policy. “The Government is always willing and wanting to sit down and negotiate with the relevant organisations . . . we have a wages policy based around an increase of 3.25 per cent and, above that, productivity offset,” he told parliament.

The union claims it is also arguing against a lack of career structure, which has caused many professionals to leave the health service. Ms Jackson said wages and career structures in Victoria were behind other states.

Victorian Opposition Leader Ted Baillieu said he was not in support of the proposed strike and called on the government to meet with unions. “There could not be a more serious threat to our health system than has been announced today.”

“We now have to do whatever is possible to stop this strike from proceeding,” he said.

The opposition leader will meet with the union at 11:30 AM today.

Victorian Hospitals Industry Association industrial relations services manager Simon Chant said hospitals were looking at the possible impact and warned that patients may have to be evacuated interstate if the strike goes ahead.

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Wikinews interviews 0 A.D. game development team
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Wikinews interviews 0 A.D. game development team

Tuesday, March 22, 2011

0 A.D. is a historical, open source, strategy game, published by Wildfire Games. It focuses on the period between 500BC and 500AD. The game will be released in two parts: the first covering the pre-AD period, and the second running to 500AD. With development well underway, Wikinews interviewed the development team.

Aviv Sharon, a 24-year-old Israeli student responsible for the project’s PR, compiled the below Q&A, which the full team approved prior to publication.

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Outdoor Patio Furniture Perfect For Creating Your Own Outdoor Entertainment Area

By Jesse Akre

In recent years the world of entertaining has moved outdoors. Everyone wants to host an outdoor party. Gone are the days that patios were just a concrete slab in the back of the house. In are times of beautiful decks with lighted designer pools and hot tubs, built-in grills and all the extras. With these styles of patios, outdoor patio furniture means a lot more than a couple of folding chairs.

Since the trend is for this kind of outdoor entertainment, the furniture market is full of outdoor patio furniture from the casual pieces up to designer created outdoor patio furniture, and everything in between.

If you want your inside home to be extended to the outside, you can eve find outdoor patio furniture that will continue your theme from the inside, outwards, without changing the feel of the dcor.

[youtube]http://www.youtube.com/watch?v=NNv6MP22m1E[/youtube]

There are a number of things to take into consideration as you begin shopping for the right pieces of outdoor patio furniture. First is durability. This outdoor patio furniture is going to be spending all its time outside. You want to make sure the pieces of outdoor patio furniture you select are going to last through whatever kind of weather you are going to have where you live. If you are in the north, you need to think of what happens in the winter months. Will you be bringing the furniture in, and sheltering it in the garage? Think about this realistically. Most people who say they are, never remember to bring those outdoor patio furniture pieces in when the weather changes. If youre not, you need to make sure you find outdoor patio furniture pieces that can withstand the cold temperatures, snow and ice that you may get. On the other end of the spectrum, if you live in the south, the furniture needs to be able to stand up to heat, baking sun, and humidity. You should also think about the colors and materials that are being used to create your outdoor patio furniture if you live in the south. The materials need to be cool to the touch on a hot summer day or no one will be able to enjoy it. For this reason, you want to avoid metal outdoor patio furniture in this region.

If you are going to spend a lot of money on a nice outdoor patio furniture set, you want to make sure it is money well spent. You want that outdoor patio furniture to continue to look nice for the years of backyard parties to come. Before you make a purchase, you should look into what it takes to clean the outdoor patio furniture pieces you are considering. Some are as easy to clean as spraying them down with a garden hose, others take a little more work. But the important detail is to know that the cleaning regimen is one you can keep up with to keep you outdoor patio furniture in tip-top shape in the seasons of parties you have yet to plan.

About the Author: Jesse Akre provides buying advice when purchasing plush

garden benches

,

teak chairs

,

patio furniture

.

Source:

isnare.com

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New Zealand policewoman found moonlighting as prostitute
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New Zealand policewoman found moonlighting as prostitute

Thursday, July 20, 2006

An Auckland, New Zealand policewoman, who has not been named, has been working part-time as a prostitute. Her employer, Auckland City Police, did not know that she had been working as a prostitute for a limited time. She has been able to keep her police job.

Prostitution became legal in New Zealand in 2003.

The police officer was prostituting herself because of financial difficulties. A person working in the Christchurch sex industry said “It’s usually either for debts or drugs.”

She is now undergoing counselling.

The New Zealand Police would not comment on how long she had been acting as a prostitute.

Lyn Provost, Deputy Commissioner, said “the nature of the secondary employment was incompatible with policing and would never have been approved.”

The police say that if a police officer was to seek secondary employment then it must be signed off, this job hadn’t been. It would have been a conflict of interest.

Ron Mark, New Zealand First Party Law and Order spokesman, said “the case is concerning, because while prostitution is legal, it is associated with criminal activity.”

A representative of the New Zealand Prostitutes’ Collective (NZPC) said there were law students and doctors who were sex workers.

“NZPC’s philosophy is that we support people that are in that secondary employment … we support them for their sexual health needs or any other needs – emotionally, physically, spiritually – that we can accommodate.” a representative of the New Zealand Prostitutes’ Collective said.

Retrieved from “https://en.wikinews.org/w/index.php?title=New_Zealand_policewoman_found_moonlighting_as_prostitute&oldid=2526500”
Total evacuation of New Orleans planned
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Total evacuation of New Orleans planned

Wednesday, August 31, 2005

A state of emergency has been enacted in New Orleans in the U.S. state of Louisiana today, after the devastating Hurricane Katrina made landfall on Monday. There were earlier erroneous reports by the news media that martial law had been imposed. Mayor Ray Nagin fears that there may be “thousands” of fatalities in his city alone.

Many hospital staff are struggling without power and supplies. As many as 2,500 patients from hospitals in Orleans Parish were to be evacuated, according to US Health and Human Services Secretary Mike Leavitt, but where they could be sent was still uncertain.

Looters are roaming the city and have already ransacked the city’s upscale shopping district on Canal Street. They have been seen on news reports carrying huge bags of stolen goods. Governor Kathleen Blanco announced plans to completely shut down New Orleans and move everybody left there out of the area. A rescue helicopter was shot at, temporarily halting all rescue operations.

Former mayor Marc Morial summed up his view by saying; “We’ve lost our city, I fear it’s potentially like Pompeii.”

Two of the city’s levees on Lake Ponchartrain failed; one with a football-field size breach.Emergency workers dropped sandbags from helicopters into the levee’s breaches,but the water kept coming.

“It appears that now the bowl is beginning to fill — not rapidly but slowly,” said Walter Maestri, an emergency operations manager. New floods swept through the center of New Orleans and water now covers 80 percent of the city with broken gas lines feeding raging fires. In some locations the water is now at a depth of 20 feet (six meters).

The famous French Quarter, initially less affected by flooding, finally also succumbed.

“Get out of town if you can.” said Ed Freytag, a city worker at the temporary City Hall complex. “We’re damn close right now to that worst-case scenario,” said Dave Cohen, a local radio host.

For those that were staying in the Superdome, officials have begun moving them to the long-vacant Astrodome in Houston, Texas.

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What Is Payroll Software? Singapore Payroll Basic &Amp; Requirement

By Ramya Dilip

What Is Payroll Software?

Payroll software is the one which computes the employee salaries every month. The employee may be paid by hourly rate / daily rate/ monthly fixed salary. The employee may have some additions and deductions in every month like overtime pay, daily allowances, advance payment, medical claim, special allowance, etc And the employee unpaid leave, lateness & early leaving pay needs to be deducted from his salary.

Every month the payroll software should able to generate the pay slip for the employees. And payroll software must have useful management reports like, Monthly Salary Summary Report, Overtime Payment Report, Taxation Report, Yearly Summary Report, and Monthly Reconciliation Report.

And different countries have their own computation for taxation & provident funds. So the payroll system should comply with the local government regulation for salary calculation.

Payroll for Singapore:

Payroll in Singapore country should be complying with Singapore government regulations as below.

CPF – CENTRAL PROVIDENT FUND:

[youtube]http://www.youtube.com/watch?v=9utHyGH3IT8[/youtube]

An employee who is Singaporean / permanent resident of Singapore must contribute CPF to the CPF board. The CPF amount comprises of employer & employee contribution. There are different percentage of calculation based on the employee salary and age. The information can be found in CPF BOARD website.

Ethnic Funds: (SINDA / CDAC / MBMF / ECF):

Based on the employee ethnic group there is a need of ethnic fund needs to be contributed by the employee. This contribution amount will be deducted from the employee salary every month and this fund directly goes to the relevant ethnic group welfare. The ethnic funds are SINDA (for Indians) CDAC (for Chinese), MBMF (for Malays), ECF (for Eurasians). The contribution amount will vary depends on the employee salary. The information can be found at the relevant ethnic group web sites.

SDL- (SKILL DEVELOPMENT LEVY):

This levy must be paid for all the employees working in Singapore. Currently the SDL is 0.25% for salary up to S$4500 (as of 2010). This amount must be paid by the employer to the SDL board. The SDL board uses this fund to provide subsidy for employees training programs / upgrade skills, etc Usually there are many training courses will be run by SDL approved vendors. A company can able to get up to 90% subsidy from SDL board while the company sends their employees for training.

FWL- (FOREIGN WORKERS LEVY):

This levy must be paid by employer for the foreign workers working in their company based on the worker skill level. Currently (as of 2010) LOW / MEDIUM /HIGH levels of levy need to be paid by the employer. The levy amount can be found from the FWL website.

Income Tax:

Based on the employee salary, income taxes are needed to be paid by the employee. Currently Singapore income tax board makes mandatory condition that the employer must submit their employees yearly income details to the income tax board directly which is called auto inclusion. There are various forms like IR8A, IR21, IR8S, APPENDIX-A needs to be submitted based on the requirement.

National Service:

It is mandatory that the all eligible Singaporean & permanent resident must go for the national service on request. During the national service period the employee salary will be paid by the government (MINDEF Ministry of Defense) and the relevant CPF must be paid by the employer.

Leaves (Annual Leave, Medical Leave, Child care Leave, Maternity Leave):

There are certain types of leaves mandatorily provided as employees benefit. Like annual leave (7 days), Medical Leave (14 days), Child care Leave (6 days for Singaporean & 2 days for non Singaporean), Maternity leave (60 days)

Payroll Software for Singapore:

Payroll software suitable for Singapore should have all the above features built-in. In addition to that a good payroll software for Singapore should have the below additional features.

Remainders:

There are many foreigners working in Singapore. Those foreigners having work permit pass / employment pass / professional pass. Usually this passes is valid for certain years. So the payroll software should show the remainders when it is due.

Online Bank GIRO:

For employee salaries Writing cheques / paying cash are very outdated. The payroll software should able to generate the interface file to the banks with their employees salary details. Then the bank can directly credit their salaries to their account.

About the Author:

Payroll Software System Trusted by 1500 Singapore Companies Infopay – Singapore Payroll Software | Singapore Payroll System Infopay – Singapore Payroll Software System

Source:

isnare.com

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In the land of the open source elves: Interview with “Battle for Wesnoth” creator David White
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In the land of the open source elves: Interview with “Battle for Wesnoth” creator David White

Thursday, June 1, 2006

If you’ve always wanted to live in a world populated by elves, dwarves and wizards, you don’t need to pay for a World of Warcraft subscription or buy the Special Extended DVD Trilogy Edition of The Lord of the Rings just yet. You could instead give Battle for Wesnoth a try — an open source turn-based strategy game in a fantasy setting. For the practically minded, “open-source” means that the code which the game is made of is available to anyone who wishes to use, redistribute or change it. It was created by volunteers and can be freely shared. Even the multiplayer online part of the game is free (no ads or spyware either).

But Wesnoth, as it is often abbreviated, is notable not only because it is free. While its graphics are simple by modern standards, the sheer number of units and scenarios that are available for the game is staggering. This is where the “open source” philosophy comes truly into play: anyone can contribute art or new campaigns. As of May 2006, the forum where users can share and discuss their own art contained over 25,000 messages. Most of this art is made available under the same open source terms as the game itself.

Battle for Wesnoth lets you command armies of units such as archers, swordmen, mages and gryphons during the course of a campaign consisting of multiple missions. Typically, your mission is to defeat an enemy leader, but some scenarios let you liberate a prisoner, find a lost artifact, traverse dangerous territories, and so on. Your best units can be taken from one mission to the next, “levelling up” in the process. Even units of the same type vary in their abilities, making the tactical use of the right unit at the right time very important.

The game is reminiscent of turn-based strategy classics such as Heroes of Might and Magic or Warlords. Throughout each campaign, the player is informed of the progress of the story. For instance, in the “Heir to the Throne” campaign, the player follows the story of Prince Konrad, who must reclaim the throne of Wesnoth from an evil queen.

The game was originally designed by David White, who is still the project’s lead developer. We exchanged e-mails with David about the state of open source gaming, the future of Wesnoth, and the collaborative aspects of game development.

David, thanks for taking our questions. Open source games suffer from the problem that very few people have all the abilities needed to make a good game: programming, graphics, story development, sound effects, music, and so on. When you started Battle for Wesnoth, how did you deal with this?

Not very well.  🙂

Version 0.1 of Wesnoth was developed entirely by me, and it was ugly. It had awful graphics, and no sound or music at all.

I think the best way to deal with the problem is to make an early version of the game which showcases the desired gameplay. Then, people with the appropriate skills who like the game will contribute. This worked out well with Wesnoth, anyhow, as I soon attracted a fine artist, Francisco Munoz, and once the graphics were decent, more people started wanting to help.

I noticed that the forum allows anyone to submit art for the game. How important have contributions from ordinary players been for development?

Well, as with almost any free software project, contributions from users have been very important. In the area of art, this is definitely so, though making a substantial contribution of art generally requires a reasonable amount of skill, so the number of people who can contribute art is somewhat limited.

This has meant that the number of people who contribute art is much smaller than, say, the number of people who contribute bug reports or feature requests. Still, there are plenty of good pixel artists out there, and we have had many good contributions from our community.

Also, within the game itself, it’s possible to directly download new campaigns from the Internet, many of which have been created by players. Do you think that, in essence, we are seeing the beginnings of applying “wiki” principles to game development?

On one hand, I see the ability to directly download new campaigns as a mild convenience — it wouldn’t be much more difficult for the user to, for instance, go to a web page and download campaigns.

On the other hand, it does blur the line between ‘developer created content’ and ‘user created content’ and so, like a Wiki, makes it much easier for any user to contribute to the game.

I think that for an Open Source game, making it as easy as possible for users to contribute content is a key way to help make the game succeed. We have tried hard to do this in Wesnoth. I don’t think that with something dynamic like a game, it’s quite as easy to make absolutely anyone be able to edit it or contribute as easily as they can in a Wiki, but we have tried to make it as easy as possible.

How do you moderate user-submitted content? Are there scenarios or graphics you have rejected because they crossed a line — sexual content, excessive violence, etc.?

Well, there are basically three levels of content acceptance:

  1. ‘Official’: content can be accepted into the game itself — the content will reside in our SVN repository, and will be in the tarballs released by developers.
  2. ‘Campaign Server’: Content can be allowed on the campaign server (the server which users can connect to in-game to download more content).
  3. ‘Disallowed’: Finally, content can be disallowed on the campaign server, which means that the creator could only distribute it using their own channels (for instance, having a web site people could download it from).

Content only makes it to (1) if the developers happen to like it very much. We don’t have any firm rules as to what is allowed and disallowed, and a campaign that has short-comings from the developer’s point of view might still be allowed if it is exceptional in other areas. As an example of this, the campaign ‘Under the Burning Suns’ contained explicit references to religion. To avoid controversy, we wanted to avoid references to religion in Wesnoth. However, recognizing the exceptional quality of the campaign, we decided to accept it into the official version of Wesnoth in spite of this one aspect we didn’t like.

Artwork containing nudity has also been a controversial point in the past, as has violence (particularly explicit depiction of blood). We generally take the point of view that we will review each item as it comes, rather than making blanket rules.

With regard to whether we allow things onto the campaign server, (2), our general policy is that to be allowed onto the campaign server, the content need only be licensed under the GPL. However, we reserve the right to remove content that we consider to be distasteful in any way. Fortunately, our content submitters are generally very reasonable, and we haven’t had to exercise this right.

Our aim is to keep Wesnoth appropriate for users of any age and background — of course, it contains some level of violence, but this is not depicted very explicitly, and only parents who do not want to expose their children to animated violence of any level need be concerned. For this reason, we also do not allow expletives on our forums or IRC channels.

How do you feel about games like “Second Life”, where players trade user-generated content for money?

I’ve never understood the appeal of games like that. I don’t enjoy cheating in games, and to me buying items with real money seems like cheating — except worse, since it actually costs money.

What changes to the game or gameplay do you anticipate in the coming months and years?

Well, we’ve avoided making many gameplay changes at all, since very early on in Wesnoth’s development. Wesnoth is meant to be a simple game, with simple gameplay, and ‘changing’ gameplay will probably lead to it being more complex. We want to keep it simple.

Changes will probably focus on improving existing features, and making the engine a little more customizable. Enhancing the multiplayer component is big on the list — we’ve progressively added more and more features on the server. We also want to add more graphical enhancement. For instance, a particle system to allow various combat effects.

If you had unlimited resources at your disposal to improve the game, what would you change about it?

Wesnoth was always designed to be a simple game, with simple goals. It has exceeded all the expectations I originally had for it. There is still some ‘polishing’ work going on, but really I don’t think there is too much I would dramatically change.

Probably the largest thing I can name is a much better AI than we currently have. I’m pretty happy with the AI developed for Wesnoth — I think it’s much better than AIs for most commercial games — but it could be better. That’s the only area of Wesnoth that I think could really be very dramatically improved.

I am pretty happy with our in-game graphics. Some people compare our graphics to modern commercial games, and think our graphics are laughably poor. We often get comments that our graphics are around the same quality as those seen in SNES or Genesis games, or PC games from a decade ago. (These people should try playing a strategy game on the SNES/Genesis/PC from this long ago; Wesnoth’s graphics are much better).

I am very happy with our graphics overall. I think our artists have done an excellent job of making the game look attractive without detracting from functionality. Adding 3D graphics, or changing the style of the 2D graphics would only be wasted effort in my mind — I think we’ve achieved a great balance of making the game easy and clear, while making it look good.

With unlimited resources, I would like some more storyline/cutscene images, and a nice new title screen, but these are relatively small concerns I think.

There are some enhancements to multiplayer I would like added — multiplayer campaigns is a long-time feature request. As are more options and features on the multiplayer server.

Overall though, if I had ‘unlimited resources’, I’d much rather develop an entirely new game. We don’t have enough good Open Source games — it’s a waste to pour all the resources we have into one. 🙂

Wesnoth has dwarves with guns, World of Warcraft has gnomes and goblins with explosives and flying machines — where do you, personally, define the limits of the fantasy genre? Are there scenarios playing in a steampunk world, or ones with modern technology? Would you allow those?

Actually we have Dwarves with ‘Thundersticks’ 🙂 — mysterious weapons that make a loud sound and do lots of damage, but are clumsy and unreliable. The developers do not comment on whether or not these ‘thundersticks’ are or are not like ‘guns’ on earth. We like to keep Wesnoth slightly mysterious, and leave some things up to the player’s interpretation, rather than spell it out.

We once used to have dragoons with pistols, and other weapons like that, but we made a very intentional decision to remove them.

I don’t like categorizing things into ‘genres’. Many people debate whether Wesnoth is an ‘RPG’, or ‘strategy game’, etc. I think the debate of what genre something is in is largely irrelevant.

We do have a vision for what the world of Wesnoth is like though — and Wesnoth is a world of ancient-era weaponry, with a little magic. Of Elves and Dwarves and Orcs. Very much inspired by Tolkien. I actually originally chose this setting because my focus was on technical excellence — writing a good, solid engine — not on creating a new fantasy world. I decided to stick with a very well-known, proven theme, figuring I couldn’t go wrong with it.

We probably wouldn’t allow anything that departs dramatically from the world we’ve made into the official version of the game, but we’d be happy to have it on our campaign server. The main attempt at a ‘total modification’ of Wesnoth is a project known as Spacenoth, which has a sci-fi/futuristic theme.

At this time though, there is no release of this project. I hope they do well though.

How do you feel about turn-based games like “Heroes of Might and Magic” with their massive army-building and resource management? Do you think there’s going to be an open source equivalent of this type of game soon?

I haven’t played Heroes of Might and Magic very much. The few times I have played it, I thought it was boring to be honest. I don’t like the type of game where one marches armies around a ‘large map’ and then must ‘zoom in’ to a different ‘battle field’ every time a battle takes place. I find games like that to take far too long, and tend to become tedious.

I would prefer a civilization or perhaps colonization type game. FreeCiv is nice, though it’s close to being a clone of Civilization II. I’d like an original game that had the same sort of theme as civilization, but with new and innovative rules.

Every online game and community is also a social space. Have you met interesting people through Wesnoth whom you would not have met otherwise? Are there other stories you can tell from the community — have there been real world meetups, chat rooms, etc.?

I’ve come into contact with lots of very interesting people through Wesnoth, and have learned a great deal from them. The Wesnoth developers — many of whom are from Europe — used the LSM conference in France in 2004 as an opportunity to meet each other. Nekeme, an organization dedicated to developing and promotion Free games was kind enough to sponsor two developers to go. Unfortunately, I was not able to attend, but the developers who did had a very nice time.

We have several IRC channels on irc.freenode.net, and the most popular ones — #wesnoth and #wesnoth-dev are usually fairly busy with both discussion about Wesnoth, and friendly discussion of other topics.

Also, the developers have tried to make a habit of playing “co-operative multiplayer” games against the AI. During these games, we use the in-game chat facility to get to know each other better, and discuss improvements to the game.

Are there other open source games that have personally impressed you, or that you enjoy playing?

I’m afraid I haven’t played many. I like RPGs, and I know lots of people love NetHack and similar games, but I much prefer party-based and generally more storyline-oriented RPGs.

FreeCiv is pretty well-done, though I am happy to play commercial games, and so I think Civilization 3 and Civilization 4 are both technically superior in virtually every regard. I think that’s an inevitable problem when you make an Open Source game a straight clone of a commercial game.

Probably the most promising Open Source game I’ve seen is GalaxyMage, but it still has a long way to go.

Honestly, I don’t play that many games. I like playing commercial RPGs, usually console-based, with my wife, and I occasionally like playing the commercial Civilization series. To play an Open Source game, it’d have to be very good, and appeal to my tastes, and I haven’t found any Open Source games like that, sadly.

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5 reporters hurt in conflict over ex-President’s monument in Taiwan
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5 reporters hurt in conflict over ex-President’s monument in Taiwan

Saturday, December 8, 2007

Before the Ministry of Education removed the title the “Gate of Great Centrality and Perfect Uprightness” along the Chiang Kai-shek Memorial Hall, members of the public and politicians from Pan-Greens and Pan-Blues battled and demonstrated there, but 5 reporters were hit by a truck near the National Central Library when they made a SNG live report.

According to witnesses and Chien-chiang Wang from Formosa Television, they witnessed the driver deliberately stepping on the accelerator after he hit a reporter and braked. Even though the suspect, Sheng-lou Peng was under arrested by the police, he caused the public indignations and was punched by a protester.

Due to the incident, politicians from Pan-Greens and Pan-Blues argued for the responsibilities again. Eventually, a legislative candidate named Feng Mei maliciously said: “It’s a show, SO WHAT?!” This behavior without respects on hurt reporters caused outrages from voters from Pan-Greens and Pan-Blues and Mei’s neighborhoods.

Politicians from two coalitions like Premier of the Republic of China Chun-hsiung Chang, KMT 2008 Presidential Candidate Ying-jeou Ma, Magistrate of Taipei County Hsi-wei Chou, Minister of the Government Information Office Chih-wei Hsieh, and current President of the Republic of China Shui-bian Chen all criticized on this incident and hoped 5 hurt reporters can recover soon.

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The Best Way To Combat High Heating Oil Prices In Groton, Ct

byAlma Abell

As the summer heat and sunshine begin to fade, homeowners in much of the United States begin to turn their thoughts to the long heating season ahead. One of the best ways to lower your Heating Oil Prices in Groton CT is to find a reliable oil company with prices as low as reasonably possible and professional customer service that makes turning to them even more worthwhile.

Anderson Oil Company is that full-service oil company. They have a dedication to serving the residents of Groton, Connecticut and the surrounding areas. This family owned and operated business has 45 years of experience in the oil business. They have spent all of those years treating their customers right with exceptional service and unbelievably low prices.

Anderson Oil Company supplies its customers with home heating oil, kerosene and diesel. They have fixed price and price cap programs for customers who are looking to escape the ups and downs of oil prices through the winter. They offer automatic delivery so you never have to worry about running out of fuel in the middle of the night again. They also offer cleaning services that can save you hundreds of dollars or more in heating costs each year.

If your system begins to have problems, Anderson offers qualified repair and replacement services. They work on furnaces, boilers, water heaters and more. The entire staff at Anderson Oil Company is licensed, bonded and insured, so you can feel comfortable about letting them work on your heating system.

Anderson has 24-hour emergency services for those frosty nights when your furnace decides to stop working. You will never need to worry about being left out in the cold again because you will have a dependable, caring company on your side.

Make winter as easy on your wallet as possible despite Heating Oil Prices in Groton, CT. Choose a company that can make your system more efficient. A company that offers programs designed to protect and save you money. Choose Anderson Oil Company and get all of that as well as 24-hour care, reliable products and some of the lowest oil prices available in the area.

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Augusten Burroughs on addiction, writing, his family and his new book
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Augusten Burroughs on addiction, writing, his family and his new book

Friday, October 12, 2007

I had an unofficial phone call from Gay Talese last Tuesday. He had just flown back from Colombia and he was cranky. “I’m happy to do an interview with you,” he said, “but what the hell could you ask me that’s not already out there? Have you even bothered to look?!”

“Jeez, Mr. Talese, lots of things,” was my response. I lied. The truth is that when I call people to interview them, I do not have a set of preconceived questions. My agenda is to talk to them and gain a sense of who they are; to flesh them out as humans. To find out what they think about the world around them at that moment. With Gay Talese I had little interest in talking about Frank Sinatra Has a Cold and with Augusten Burroughs I had little interest in discussing Running with Scissors. I want to know what they think about things outside of the boxes people have placed them in.

With a memoirist like Burroughs, even this is a challenge. What parts of his life he has not written about himself, other interviewers have strip-mined. When we met for dinner at Lavagna in the East Village, I explained to Augusten this issue. I suggested we make the interview more of a conversation to see if that would be more interesting. “Instead of you in the catbird seat,” I said, “let’s just talk.”

We struck an instant rapport. What set out to be an hour and half interview over dinner had turned into four hours of discussion about our lives similarly lived. I removed half of the interview: the half that focused on me.

Below is Wikinews reporter David Shankbone’s conversation with writer Augusten Burroughs.


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